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Written by Milan Djukic
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Thursday, 15 February 2007 |
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Page 2 of 12 The issues which are of the best interest for our readers are hardware components below bonnet. Nintendo decided to hide particular characteristics off the publicity, but huge amount of information leaked out, both officially and unofficially.
Thus, it is known that processor within the system is PowerPC, Broadway processor, which most probably operates on 729 MHz. There is also ATI Hollywood GPU manufactured in 90nm process, operating at 243MHz. Console has 88MB of the main memory (24MB internal and 64MB external GDDR3 SDRAM). Then, we have 3MB of special GPU memory.
Speaking of connectivity, Wii supports up to four Wii controllers which are connected via Bluetooth, with 4 inputs for GameCube controllers (from which one could be used in combination with four Wii controllers). Then, there is slot for SD, as well GameCube memory card. There are two USB ports, 802.11b/g wireless module and Ethernet LAN which, speaking frankly can be connected via special USB adapter.
Saving of the data is assigned to 512MB of integrated NAND memory, and extension is possible through SD card or GameCube memory card. Finally, disk reader compatible with Wii and GameCube media also found its place there. Maximal display resolution is 480p (PAL/NTSC) or 576i (PAL/SECAM) in 4:3 or 16:9 widescreen mode. Connection is via component, RGB or S-Video connector. Finally, sound is Dolby Pro Logic II
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