THQ finally released DX10 patch for our favorite game of late, Company of Heroes.<br /><br />
QUOTE:
Changelog:<br />v1.70 05/29/2007 <br /><br />DX10 Features <br /><br />- Edges of particles are softened where intersecting 3D objects. <br />- Thousands of additional ‘litter’ objects in the world. <br />- Improved user control over anti aliasing settings. <br />- Alpha to coverage anti aliasing to improve quality of alpha test objects such as shrubs. <br />- Lighting quality has improved by moving all calculations per pixel. <br />- More precise point light calculations. <br />- Point lights can now cast shadows. <br />- 3D short grass on the terrain. <br />- Vertical refresh synchronization is enabled by default to improve visual quality by preventing tearing of the display image, use ‘-novsync’ to disable. <br />- Hardware PCF for improved shadow quality. <br /><br />Other Fixes <br /><br />- Various crash fixes. <br />- Improved hack detection. <br /><br />Gameplay <br /><br />- Axis Pak38 50mm accuracy modifiers vs infantry target types have been reduced. <br />- Allied M1 57mm AT gun accuracy modifiers vs infantry target types have been reduced. <br />- Certain Infantry Antitank weapons (bazookas, panzerschrecks, recoilless rifles) accuracy modifiers vs infantry target types have been reduced. <br />- Attack ground functionality was removed from the 234 Armored Car to fix issues enabling it to fire through shot-blocking objects. <br />- Tank and armoured car weapon types can no longer one-shot kill 234/Puma Armoured car and M8 Armoured Cars.
<br /><br />You can grab the patch
here. Also, make sure to have proper drivers and DirextX 10 graphics card, of course

<br /><br />AMD DX10 drivers:
http://ati.amd.com/support/driver.html<br />Nvidia DX10 drivers:
http://www.nzone.com/object/nzone_downloads_rel70betadriver.html<br /><br />Kuriente from PCOH forums did some benchmarking and compared DX9 to DX10 results. Doesn't look good, but hopefully new drivers will bring better performance. You can check his findings
here.